Induction
Induction is an abstract puzzle game about time travel and paradoxes
Videogame for , developed by Bryan Gale and published by Bryan Gale
About
Induction is an abstract puzzle game about time travel and paradoxes. As you master its logic, Induction will rewire how you think about cause and effect.
Across more than 50 meticulously designed puzzles, you must explore the counter-intuitive possibilities time travel permits. You will learn to choreograph your actions across multiple timelines, and to construct seemingly impossible solutions, such as paradoxical time loops, where the future depends on the past and the past depends on the future.
Each puzzle is crafted to reveal a unique aspect of the game’s elegant yet exacting internal logic, gently guiding you into realising the potential of your powers. Induction does not pander, but gives you the satisfaction of mastering an imaginary yet honest set of physical laws.
Accompanying Induction’s minimalist visuals is a rich and responsive ambient soundtrack by Melbourne-based electronic composer and radio broadcaster Tim Shiel.
Praise for Induction
"A mind-bending foxtrot of timelines."
- Levi Rubeck, Kill Screen
"Induction hurt my brain. It still hurts my brain, but there is no question that the game is brilliant."
- Jacob Wood, IndieHangover
"Leads the player down the path of exploration and discovery as they are forced to communicate with the game on its terms."
- John Lindvay, BigSushi
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System Requirements
Minimum Requirements
- Operating System: Windows XP
- CPU (Processor): 1.5 GHz
- RAM: 1 GB
- Free disk space: 300 MB
- Video card: 128 MB
- DirectX Version: 9.0c
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