Lost Technology
Story
Videogame for , developed by Studio 4D and published by AGM PLAYISM
Release date: ()
About
Story
War...
No one knows when or how it started.
In the lands controlled by humans, one fights in the name of peace and justice, one battles for no reason other than to fight, one battles out of greed, to gain more land, and like this, they all faded in the fighting.
The victor edits history to put them in a favorable light, and removes anything that they deem unflattering...
As a result, humanity has lost many things to the wars.
Territory, technology, and their true history...
Now there's not a single country that’s lasted more than 50 years...
Description
Lost Technology is a real-time-strategy (RTS) siege game.
The game is centred around three major phases:
Phase One: Turn-Based War Strategy
Recruit units, and build your army. Find those who will fight for you, command their movements and formation to smoothly prepare to assault your enemy’s territories, or being diplomacy to build peaceful and prosperous relations.
Phase Two: Real-Time Battle
Co-ordinate your army and navigate them through the battle field. With a variety of terrains, attacks and formations, utilize them all to overpower and defeat your enemy.
Phase Three: Story Event
Play through scenarios, each triggered by special events within the game. Your choices and interactions here will affect your strategy and progression.
You must take control of all territories to complete the game.
The World
At a glance, the world of Lost Technology appears to resemble the Middle Ages, as well as a fantasy setting.
However, civilization had once exceeded our current level of scientific advancement.
This drastic difference in advancement is due to the decaying effects of ongoing war. What remains in the game is the world experienced by the player.
Long ago when the realms were undivided, there existed incredibly advanced technology that we could not even imagine.
This technology would be:
"Weaponry", "Ideology", "Appliances", "Theory", "Manufacture", "Speech", "Craft", "Knowledge", "Study" and "Law"...
A wide range of fields that were developed over long periods of history.
However, most of this has now been lost through the endless wars.
The player's mission is to choose a single power and bring an end to the wars, once again creating a world of peace.
Game Structure
- Turn-Based War Strategy Phase
- Real-Time Battle Phase
- Story Event Phase
War Strategy Phase (Turn-Based)
- Form your squad
Assemble your ideal team of warriors. - Attack
Once prepared, move to attack the enemy region. - Recruit troops
Recruit standard troops and strengthen your army. - Recruit comrades
You can recruit powerful comrades in your region. - Diplomacy
Deepen your bonds with those you would rather not fight.
Battle Phase (Real-Time)
- Move your army into battle.
- Command your army into various formations.
- Lead your solders into battle with a variety of attacks.
components
are
automatic,
allowing
for
a
good
flow
and
making
each
engagement
short
and
satisfying.
Event phase
Thereare
various
factors
which
can
trigger
the
event
phase.
- You increased your territory.
- You befriended a specific comrade.
- Your territory borders another country.
- You destroyed another country.
- You met a certain comrade on the battlefield.
event
will
display
story
text
with
occasional
choices
to
be
made
by
the
player.
Features
- Over 100 comrade units (generals) with their own beautiful illustrations by Agahari!
- Carefully chosen music samples, as well as compositions from the legendary Cranky!
The differences between the Japanese and English versions
Thisis
a
game
has
a
large
amount
of
story
text
for
each
playable
faction.
Ideally
we
would
like
to
provide
fully
localized
versions
for
each
respective
faction,
however,
the
size
and
scale
of
the
game
meant
that
a
full
localization
would
be
extremely
difficult
to
provide
all
at
once,
and
so
only
the
six
factions
known
as
the
Reinald
Empire,
Makan,
Álfheim,
Kingdom
of
Gug,
Castus
and
Dragon
Knights
of
Fevnr
are
included
in
the
English
release.
/>It
is
possible
to
start
with
any
of
the
other
playable
factions,
but
story
events
will
not
occur
and
only
the
simulation
part
of
the
game
may
be
played.The
Japanese
version
still
contains
the
currently
available
free
version,
all
of
the
basic
functions
without
changes,
and
all
factions
are
included
in
full
right
off
the
bat.
/>(We
had
to
remove
some
fan
content
from
the
build
due
to
the
copyright
issues
though.)
/>However,
it
will
be
distributed
as
a
paid
title
due
to
adjustments
made
specifically
for
Steam
and
the
addition
of
trading
cards,
etc.
/>We
currently
plan
to
look
carefully
at
how
this
title
sells
(including
sales
within
Japan)
and
will
proceed
with
the
localization
of
the
remaining
factions
in
accordance
with
the
sales
numbers.
The
remaining
factions
are
set
to
be
distributed
as
additional
DLC
in
the
future.
Please
stay
tuned
for
more
news
regarding
further
details.With
your
support,
we
hope
to
provide
players
with
Lost
Technology
in
its
full
glory!
Developer's Voice
-Developer:
CB-SXF6
/>We’ve
finally
managed
to
make
our
way
up
to
release.
/>We’ve
come
quite
a
long
way
in
the
two-plus
years
since
PLAYISM
first
reached
out
to
us
on
March
16th,
2015.
/>Lost
Technology
is
an
appropriation
of
a
game
program
called
Vahrenturga.
/>Vahrenturga
was
the
winner
of
the
2009
game
contest
held
by
the
major
Japanese
free
game
posting
site
Freem!,
and
boasts
over
200,000
downloads.
/>I
became
obsessed
with
this
game
and
spent
an
immeasurable
amount
of
time
playing
it
before
subsequently
becoming
obsessed
with
creating
mods,
and
then
finally
using
the
game
system
to
create
my
own
original
title.
/>That
title
is
Lost
Technology.
/>Therefore,
this
program
wasn’t
created
by
our
team,
and
the
cooperation
of
the
creator
of
the
original
game
“Nanaashi”,
was
absolutely
necessary
for
us
to
be
able
to
release
Lost
Technology
overseas.
/>Nanaashi
was
extremely
happy
to
hear
about
our
plans
for
an
English
version,
and
I
myself
was
a
huge
fan
of
Vahrenturga,
so
I
did
everything
in
my
power
to
ensure
that
this
game
could
be
released.
/>In
Japanese,
kanji
characters
can
be
utilized
to
shorten
all
sorts
of
texts,
but
that’s
not
possible
in
English.
/>There
are
some
parts
in
which
the
text
simply
could
not
be
made
shorter.
/>Due
to
this,
we
often
had
issues
with
the
game
screen
requiring
tweaking
in
order
to
keep
all
of
the
necessary
text
visible
and
in
place.
Each
time
this
occurred,
Nanaashi
helped
immensely
by
accepting
our
requests
for
the
required
tweaks
and
adjustments.
Furthermore,
we
also
had
some
very
serious
problems
with
differences
in
non-Japanese
OS
text
encoding,
and
these
problems
became
so
serious
at
one
point
that
we
actually
came
close
to
giving
up
on
the
release
altogether.
/>However,
Nanaashi
was
somehow
able
to
figure
out
and
solve
the
source
of
these
problems,
allowing
us
to
finally
bring
the
game
to
release.
I
honestly
cannot
thank
Nanaashi
enough.
/>To
all
of
our
overseas
players
who
enjoy
Lost
Technology:
/>I
would
be
enthralled
if
all
of
you
would
check
out
and
play
Vahrenturga
as
well
since
it's
game
program
can
be
used
freely,
so
as
long
as
you
have
the
various
materials
in
place,
you,
too,
can
make
your
very
own
original
strategy
SLG
on
the
same
game
system.-
"Vahrenturga"
developer:
Nanaashi
/>Congratulations
on
the
release
of
the
English
version
of
Lost
Technology.
/>As
the
creator
of
the
original,
I
am
truly
honored
to
have
Vahrenturga
used
as
the
base
system
for
this
expansive
strategy-simulation
title
featuring
beautiful
illustrations,
music,
and
voice
work.
/>Thank
you
very
much.-
"Hatoful
Boyfriend"
developer,
and
writer
for
the
Kingdom
of
Gug
Scenario:
Hato
Moa
/>Congratulations
on
Lost
Technology
and
the
English
release
of
the
Kingdom
of
Gug
scenario!
/>It’s
really
deeply
moving
to
think
that
those
funky
frogs
are
setting
off
out
into
the
world.
/>Since
it
is,
after
all,
a
music-themed
scenario,
please
be
sure
to
check
out
the
awesome
original
songs,
too.
/>Have
fun!
Frequently Asked Questions
Seeall
the
questions
here.
Compare prices for Lost Technology
System Requirements
Minimum Requirements
- Operating System: Windows Xp Vista 7
- CPU (Processor): Pentium4
- RAM: 512 MB
- Video card: Поддержка DirectX 9.0c
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