Total War: Warhammer - Norsca GLOBAL (Region Free)
Total War: WARHAMMER – Norsca Conquer the Old World as the marauding tribes of Norsca and Wintertooth
Videogame for , developed by Creative Assembly and Feral Interactive and published by Feral Interactive and Sega
Release date: ()
About
Total War: WARHAMMER – Norsca
- Conquer the Old World as the marauding tribes of Norsca and Wintertooth
- Two new Legendary Lords: Wulfrik the Wanderer and Throgg
- Recruit Norscan Lords with deep-specialisation skill trees
- Recruit three new Hero types with deep-specialisation skill trees
- Entreat the dark gods for mighty rewards!
- Hunt the mightiest monsters of the Old World and tame them to your cause
- Massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms
- Slow your foes with the chilling Frostbite combat ability
- Tear through your enemies with new Rage and Berserk abilities
Description
In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.
Playstyle
A Norscan campaign is one of relentless pillage and ruination. Their principle sources of income are raiding and sacking. This lends itself to a very mobile and combative playstyle – always keeping your armies on the move and often in contention with other factions. Razing settlements enables you to erect monoliths to the dark gods of Norsca… and the gods always reward the faithful!
In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.
Unique Norsca Mechanics
Allegiance to the gods
When conquering a settlement, Norscan factions have a unique new post-battle option. Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. The more monoliths that are erected, the more favour the gods bestow. Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters.
Victory Conditions
By pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory. The gods are jealous, and the three you have spurned will not take kindly. They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience.
Monster hunting
When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum. This ancient tome lists the mightiest beasts and monsters to roam the world. The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures. Once defeated, they may bestow legendary trophies which the player may equip his characters with. In certain cases, the monsters themselves may be brought to heel and recruited for use in battle.
Frostbite
A number of frost-imbued units appear in the roster, such as Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability Frostbite. This new effect significantly slows units engaged in melee, making it considerably easier to run down routers or those attempting to manoeuvre. Similarly, the mighty Frost-Wyrm has the Chilling Aura ability, a constant effect slowing the movement speed of nearby enemy units.
Dominate!
Confederate the Norscan tribes by defeating their Faction Leaders in battle. Such a show of supremacy will make them much more amenable to accepting your rule!
Outposts
Marauder Outposts can be established in conquered coastal settlements outside of Norsca. These provide basic recruitment options and act as handy replenishment-stops for your marauding armies. Securing major faction capitals outside Norsca – such as Altdorf, Castle Drakenhof and so on – allows you to build fully-developed Norscan settlements. Ownership of these cities also enables you to plunder the secrets of their original owners, unlocking unique new technologies to research.
New Legendary Lords
A Norsca campaign may be led by one of two Legendary Lords: Wulfrik The Wanderer, leader of the Norsca faction, or Throgg, King of the Trolls and leader of the Wintertooth faction. Each begins play in a different starting position and bring their own unique suite of campaign and battle bonuses.
Wulfrik The Wanderer
Wulfrik is a relentless executioner. He roams land and sea, an awe-inspiring figure draped with the skulls of his conquests. He has slain dragons and kings, highborn lords and beasts of legend. None may refuse the challenge he delivers – and in their own tongue, no less.
Wulfrik is a powerful leader and duellist with unique skills, quest-chains and legendary items. He has the Siege Attacker attribute, enabling him to ignore the requirement for siege engines or siege weapons before attacking walled settlements. All Mammoth units in his army gain bonus Melee Attack, all Marauder units enjoy reduced Upkeep Costs, and every unit in his retinue causes Fear.
Wulfrik also has a personal combat ability called Seafang, named after his fabled ship; a powerful and far-reaching wind attack. Carefully placed, it can stagger and slay numerous foes. In battle, his Hunter of Champions skill enables him to pin enemy characters in place while he fights them.
Throgg
Trolls are widely known not just for their physical power, but also their striking lack of intelligence. It is this that sets Throgg apart from the rest of his kind, for he is gifted with a rare intelligence for his grotesque kind. Behind his snaggle-toothed visage lies a ruthless cunning that Throgg employs to bring the bitter chill of the north to the lands of man.
Throgg is a powerful leader and melee fighter with unique skills, quest-chains and legendary items. As the King of the Trolls, Throgg brings reduced upkeep to Troll and Ice Troll units, and units in Throgg’s army are immune to all forms of attrition. He also grants a Physical Resistance buff to all Troll and Ice Troll units factionwide.
If Throgg captures the settlement of Eringrad in Troll Country, he may build a unique building there – the Cave of the Rocky Throne – which grants buffs to Troll units factionwide. Throgg also has a uniquely Trollish magic missile attack called Copious Vomit
New Lord
Marauder
Chieftain
/>Leaders
of
the
Norscan
armies,
Marauder
Chieftains
boast
unique
sequences
of
personal
specialisations
in
their
skills
trees,
enabling
them
to
truly
excel
in
certain
aspects
of
battle,
and
culminating
is
powerful
active
and
passive
abilities
which
transform
their
effectiveness
in
battle.
Each
of
these
specialisation
paths
is
aligned
with
one
of
the
four
Norscan
gods,
and
the
nature
of
these
abilities
is
inspired
by
their
aspect.
Chieftains
can
also
unlock
a
series
of
mounts,
culminating
in
the
mighty
War
Mammoth.
New Heroes
Norscaplayers
armies
may
recruit
three
new
types
of
Hero
units
to
support
their
armies
and
perform
Campaign
Map
actions.
Skin
Wolf
Werekin
/>These
hulking
beasts
are
superior
to
their
Skin
Wolf
kin
in
every
way.
As
well
as
being
powerful,
anti-large
focused
warriors,
they
also
have
two
unique,
mutually
exclusive
skill-paths
which
grant
them
strong
offensive
or
defensive
combat-support
buffs
to
nearby
enemy
units.Shaman
Sorcerer
(Lores
of
Death,
Metal
Fire)
/>The
sorcerers
of
Norsca
may
be
recruited
to
specialise
in
the
Lores
of
Metal,
Fire
or
Death.
However,
once
a
Norscan,
always
a
Norscan…
these
are
no
weakling
mages!
They
gain
melee
attack
improvements
and
may
be
mounted
on
chariots.Fimir
Balefiend
(Lores
of
Shadows,
Fire)
/>Fimir
Balefiends
may
be
adept
magic-users,
but
their
impressive
stature
and
musculature
also
make
them
powerful
fighters.
These
dual-role
heroes
work
best
in
the
thick
of
battle,
casting
spells
and
supporting
the
troops
with
their
combat
abilities.
Fimir
also
have
magical
attacks
and
sunder
armour.
Unit roster
Lords/>Marauder
Chieftain:
melee
focusHeroes
/>Skin
Wolf
Werekin:
melee/combat
support
/>Shaman
Sorcerer:
Lores
of
Metal/Death/Fire
/>Fimir
Balefiend:
dual-role,
Lores
of
Shadows/FireInfantry
/>Marauders:
Rage,
Hide
(forest)
/>Marauder
Spearmen:
Rage,
Charge
Def.
VS
Large,
Hide
(forest)
/>Marauders
(Great
Weapons)
Rage,
Hide
(forest)
/>Marauder
Berserkers:
Frenzy,
Berserk,
Hide
(forest),
Immune
to
Psychology
/>Marauder
Champions:
Heavy
Armour,
Hide
(forest),
Rage
/>Marauder
Champions
(Great
Weapons):
Heavy
Armour,
Hide
(forest),
RageMissile
Infantry
/>Marauder
Hunters
(Javelin):
Hide
(forest),
Rage,
Anti
Large
/>Marauder
Hunters
(Throwing
Axe):
Hide
(forest),
Rage,
Armour
Piercing
missilesCavalry
&
Chariots
/>Marauder
Chariot:
Rage
/>Marauder
Ice
Wolves
Chariot:
Rage,
Causes
Fear,
FrostbiteMissile
Cavalry
&
Chariots
/>Marauder
Horsemen:
Hide
(forest),
Rage,
Fire
While
Moving,
Vanguard
Deployment
/>Marauder
Horsemen
(throwing
axes):
Hide
(forest),
Rage,
Fire
While
Moving,
Vanguard
Deployment
/>Marauder
Horsemasters:
Hide
(forest),
Rage,
Fire
While
Moving,
Vanguard
DeploymentMonsters
&
Beasts
/>Norscan
Warhounds:
Missile
Resistance,
Hide
(forest)
/>Norscan
Ice
Wolves:
Missile
Resistance,
Hide
(forest),
Frostbite,
Cause
Fear
/>Norscan
Trolls:
Cause
Fear,
Regeneration
/>Norscan
Ice
Trolls:
Cause
Fear,
Regeneration,
Frostbite
/>Feral
Manticore:
Missile
Resistance,
Cause
Fear,
Cause
Terror
/>Skin
Wolves:
Physical
Resistance,
Cause
fear,
Hide
(forest),
Frenzy,
Anti-Large
/>Skin
Wolves
(armoured):
Physical
Resistance,
Cause
fear,
Hide
(forest),
Frenzy,
Anti-Large
/>Fimir
Warriors:
Cause
Fear,
From
the
Mist,
Armour
Sundering,
Magical
Attacks
/>Fimir
Warriors
(Great
Weapons):
Cause
Fear,
From
the
Mist,
Armour
Sundering,
Anti-LargeRare
Monsters
&
Beasts
/>Norscan
Giant:
Siege
Attacker,
Cause
Fear,
Cause
terror
/>Feral
Mammoth:
Siege
Attacker,
Cause
Fear,
Cause
terror
/>Frost-Wyrm:
Missile
Resistance,
Cause
Fear,
Cause
Terror,
Chilling
Aura,
Frostbite
/>War
Mammoth:
Siege
Attacker,
Cause
Fear,
Cause
terror,
Anti
Large
javelins
/>War
Mammoth
(Warshrine):
Siege
Attacker,
Cause
Fear,
Cause
terror,
Favour
of
The
Ruinous
Powers,
Giver
of
Glory
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System Requirements
Minimum Requirements
- Operating System: Windows 7 64Bit
- CPU (Processor): Intel Core 2 Duo 3.0Ghz
- RAM: 3 GB
- Free disk space: 35 GB
- Dedicated Video Memory (VRAM): 1024MB
- Video card: AMD Radeon HD 5770 | NVIDIA GTS 450 | Intel HD4000
- DirectX Version: 11
Recommended Requirements
- Operating System: Windows 7/8.1/10 64Bit
- CPU (Processor): Intel Core i5-4570 3.20GHz
- RAM: 8 GB
- Free disk space: 35 GB
- Dedicated Video Memory (VRAM): 2048MB
- Video card: AMD Radeon R9 270X | NVIDIA GeForce GTX 760
- DirectX Version: 11
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