Bane of Darkness
Become the Vampire Hunter As the relentless vampire hunter Lovec, storm through a gothic mansion hidden deep in the forests of Bohemia
Videogame for , developed by SketchyCat Games and published by SketchyCat Games
About
Become the Vampire Hunter As the relentless vampire hunter Lovec, storm through a gothic mansion hidden deep in the forests of Bohemia. Wield devastating weapons, grow stronger with every victory, and carve a path through relentless hordes of haunting enemies on your quest to rescue your beloved Eliska from the wicked vampire lord, Mikhail. It’s time to hunt the Bane of Darkness.
Game Features
- Storm the vampire lord's lair! From the eerie Bohemian forest to a deadly mansion, explore the secrets hidden in the shadows.
- Wield devastating weapons! Collect and master lethal weapons that deal more damage as you get stronger.
- Dash into battle! Practice and use dash attack to vanquish foes at light speed.
- Face relentless hordes of enemies! Skeletons, ghouls, skulls, and animated armor. Carve a path through them all!
- Immerse into the narrative! Cinematic cutscenes will envelop you into seamless gameplay.
- Experience a fusion of music! With influences from a variety of genres, the score from Bane of Darkness provides a unique take on haunted symphonies and heart-racing beats.
Extended Credits
Bane of Darkness is a student university project, created by the team SketchyCat Games:ProducerSasha-Lee KuzmanovDesignLead Designer….. Zerend SandorGameplay and Level Design….. Zerend SandorNarrative Design… Brenten Edwards & Jorja McGrathLogo Design…. Jorja McGrath & Zerend SandorAudioOriginal Score….. Sasha-Lee KuzmanovGameplay Music….. Dylan YeeSFX Design…… Dylan Yee & Sasha-Lee KuzmanovVoice Over Artist…… Brenten EdwardsArtLead Artist….. Farhaan Hanif2D Cutscenes and Concept Designs…. Jorja McGrathUI Art…. Jorja McGrath3D Environments…. Farhaan Hanif & Kaelum Grossett Character Modelling and Animation….. Kaelum GrossettVFX….. Eli Merckel, Kaelum Grossett, Dylan Yee & Zan Mohd HazlanProgrammingLead Programmer….. Eli MerckelEnemy Weapons and Movement….. Zan Mohd HazlanPlayer Weapons and Movement….. Eli Merckel & Dylan YeeUI Programming….. Eli MerckelQAOptimisation…. Farhaan HanifPlaytesting…. Zerend Sandor & Brenten EdwardsBug Fixing and Balancing…. Dylan Yee, Eli Merckel, Zerend Sandor & Zan Mohd HazlanThank you for the support!
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System Requirements
Minimum Requirements
- Operating System: Windows 10 64 bit
- CPU (Processor): Intel Core i5-3470 @ 3.20GHz
- RAM: 8 GB
- Free disk space: 1 GB
- Dedicated Video Memory (VRAM): 2 GB
- Video card: GeForce GTX 1050; Radeon R9 380
- DirectX Version: 12
Recommended Requirements
- Operating System: Windows 11 64 bit
- CPU (Processor): Intel Core i5-12400
- RAM: 16 GB
- Free disk space: 2 GB
- Dedicated Video Memory (VRAM): 8 GB
- Video card: GeForce RTX 2070; Radeon RX 6700 XT
- DirectX Version: 12
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