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Commanding Nations

About

Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.

Features present on day 1 of Early Access

  • Two factions with which to battle against one another, Hong and Scav
  • Goldhorn Island, a 1v1 map to destroy at your leisure
  • 18 unique units to unleash on your enemy
  • No unit or building cap, produce as many as you want as long as you have the resources
  • Skirmish and Multiplayer mode
  • A community-driven approach to balance and gameplay changes
  • A ton of bugs ;)
Note

that

those

are

the

current

key

features,

and

this

will

be

updated

with

each

major

update

to

the

game.

For

a

better

idea

of

our

plans

after

launch,

be

sure

to

visit

our

Roadmap

which

will

be

linked

in

the

future

in

the

Early

Access

section.

Revamping The Classics

Gameplay

is

the

very

core

of

every

game,

and

is

especially

important

in

a

good

RTS

title,

as

such

we

want

to

get

it

absolutely

right.

With

a

focus

toward

base

building

and

squad

creation,

we

seek

to

introduce

new

elements

to

the

formula

such

as

combining

units,

managing

their

ammunition

reserves

and

making

sure

to

have

them

fallback

to

safe

zones

to

resupply,

while

also

making

sure

that

defending

players

cannot

simply

turtle

their

way

through

a

match.In

addition,

we

want

to

make

it

a

beautiful

experience

by

introducing

elements

such

as

high

resolution

graphics,

dynamic

weather,

night

and

heat

vision,

mist

and

even

interactive

grass

that

small

units

can

go

prone

in

to

take

the

enemy

by

surprise!

Living Locations

Commanding

Nations

will

offer

multiple

game

modes

and

maps,

with

a

focus

on

Twin

Valley,

a

future

large

and

interactive

terrain

with

hidden

pathways

and

resource

points.

Further,

the

maps

will

also

sport

city

centers

and

urban

terrain

which

may

hide

more

than

you

bargained

for!

Civilians

still

inhabit

these

zones,

and

intense

firefight

might

rally

them

against

you!

Rebellions

will

start

to

form

and

spread

throughout

the

maps,

fortifying

buildings

as

well

as

pathways

and

shooting

at

any

players

seeking

to

break

through.*Away

from

these

centers,

other

elements

will

keep

you

on

your

toes.

Birds

nestled

in

trees

might

reveal

your

location

to

the

enemy,

or

provide

an

early

warning

of

incoming

forces!*

Sound

is

also

important,

with

in

the

future

units

emitting

distinctive

noise

and

characteristic

voice

lines

at

the

click

of

a

button

to

let

you

instantly

recognize

the

one

you’ve

selected,

and

whether

it

is

engaging

someone

or

on

the

move.**All

this

and

more

is

what

we

have

planned

for

the

future

of

Commanding

Nations,

made

possible

with

your

support

and

council.

If

you

wish

to

know

more

please

take

a

look

at

our

Early

Access

section!

The Story So Far

Enter

the

world

of

tomorrow,

where

war

has

transformed

from

an

atrocity

to

an

industry.

Private

Military

Contractors

and

unaccountable

militaries

have

stepped

in

to

fill

the

role

of

impotent

governments,

making

conflicts

a

market

with

profit

numbering

in

the

billions,

and

giving

rise

to

an

intense

rivalry

between

these

forces

in

what

is

called

the

Hidden

Conflict.Kept

concealed

from

the

world

under

the

guise

of

terrorism

and

the

activities

of

rogue

states,

battles

are

constantly

fought

to

ensure

military

supremacy

or

simply

the

most

profitable

contract.

Now

at

a

critical

point,

heavier

and

more

devastating

weaponry

is

deployed

worldwide,

sparking

the

flames

of

war.

Soon

all

will

be

revealed,

be

it

through

the

efforts

of

a

whistleblower...or

nuclear

fire.

The Hidden Conflict’s Instigators

Vying

for

control

of

Twin

Valley

will

be

three

factions

present

at

launch:

Raven,

The

Scavenger

Union

and

Hong

Corp,

each

with

their

own

distinct

playstyle,

units,

abilities

and

tactics.

But

we

don’t

intend

to

stop

there!

We

are

already

working

on

additional

opponents

with

their

own

unique

spin

to

enhance

the

experience,

from

PMCs

to

National

Armies!
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System Requirements

Minimum Requirements

  • Operating System: Windows 10
  • CPU (Processor): Intel Core i5-2300 @ 2.80GHz
  • RAM: 6 GB
  • Video card: Nvidia GTX 10 or higher

Recommended Requirements

  • Operating System: Windows 10
  • CPU (Processor): Intel Core i7-2600 @ 3.40GHz
  • RAM: 16 GB
  • Dedicated Video Memory (VRAM): 6 GB
  • Video card: GeForce RTX 2060

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