Hand2Hand
The Hand2Hand project is a fighting game..
Videogame for , developed by FlameofChange and Nemerod (support) and published by Fourthborn Studio
About
The Hand2Hand project is a fighting game... OF HANDS !
Use everyday object in everyday places out of boredom in epic battles between... yourself.
Each item represents the weapon and the character using it ; we let the imagination go wild so everything is more epic.
☼ 4 classes
☼ 3 levels of AI
☼ 3 maps
☼ Local 1v1
☼ Homemade musics & graphics
☼ Lightweight (~30Mb)
The game is currently in development, and a bunch of features are yet to come.
Nonetheless, we are happy to leave the community a playable version which will evolve during the following years !
Controls
N.B. they can be changed in game
☼ Blue (left)
Movement - YGHJ
Neutral Attack - Q
Heavy Attack - W
Jump - E
Toggle AI (debug) - B
Switch Character (debug) - 3
Switch Stance (debug) - maj+3
☼ Red (right)
Movement - Arrows
Neutral Attack - P
Heavy Attack - O
Jump - L
Toggle AI (debug) - V
Switch Character (debug) - 4
Switch Stance (debug) - maj+4
☼ Miscellaneous
Enable debug (hitbox, data) - D
Increase FPS by 5 (Non-fluid mode only) - 0 (Zero)
Decrease FPS by 5 (Non-fluid mode only) - 1
Heal both players - 2
Slowmode (Fluid mode only) - 5
Navigate menu - Arrows
Select menu - Enter
Exit game/app - Escape
About controllers
The game works on keyboard for now, but it can somewhat work with controllers.
However, the menu still needs a keyboard input.
Player 1 gets the first branched controller, to have player 2 use a controller you must have a second controller branched even if player 1 doesn't use it.
Yeah that's quite crude right now but I'm working on it !
Depending on the controller you may have different inputs for neutral/heavy/jump, I'm still figuring out how to make it work.
Current status
☼ Hand2Hand still has a long road ahead. Everything before the 1.0 will be free. In other terms the last version before the 1.0 will be left for free but discontinued.
☼ You may see incomplete classes : they are kept for later. You may have fun with the 4 existing ones !
☼ Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand.
Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice.
Demo/prototype =Done=
► 3 total classes
► Basic AI
► Solo map & class selection
► Basic interface
► Class gallery
► Combos
► In game interface
► 2 maps
Pre Alpha ======
► Integrated mouse
► Option save
► Resolution settings
► 4 total classes
► Improved AI
► 3rd map
► Debug mode setting
► Control settings & save
== [We are here !] ==
► 5th class
► Fixed in-game controllers
► Reforge & juice all current animations
► Pause system
► Combo display in class gallery
► In game timer
Alpha ======
► Basic solo mode (1 vs many bots)
► Player vs Player selection screen
► Improved interface with fully integrated mouse & controller
► Basic tutorial
► Training mode
► 6-7 total classes
► Back-end optimization (animation compression and loading)
► Dodge/parry
► Special attacks
► Replace placeholders by homemade sounds
► Multichannel sound
► Multi layer & animated backgrounds
► 4th map
► Zoom levels
► Knocked/falling system
► Editor tool for animations & classes
► Round system
Beta ======
► Basic online mode
► ~10 classes
► 4 player local
► Advanced solo mode
► Basic story mode
► Advanced AI
► Advanced tutorial
1.0 ======
► Advanced online mode (match-making)
► Ranked
► Advanced story mode
► ~15 total classes
► Colorblind & accessibility support
And then ? ======
► 40+ classes
► Large scale battle mode (100+ hands)
► Epic story mode
► 30+ maps
Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !
Compare prices for Hand2Hand
System Requirements
Minimum Requirements
- RAM: 256 MB
- Free disk space: 30 MB
- DirectX Version: 9.0
Recommended Requirements
- RAM: 1 GB
- Free disk space: 30 MB
- DirectX Version: 9.0
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