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TouHou Nil Soul for PC

About

Story


Scarlet Devil Mansion is asking for trouble again.

For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson.

What is different is that Reimu and Marisa use dummies called “Nil Souls” to defeat opponents this time. Come on! Let’s choose your soldiers , pick up your weapons , dodge opponents’ bullets and beat them down.

We firmly believe that this brand new scarlet mist anomaly will keep company with you during your playing of about 20 hours.

1.A unique system including turn base and barrage — turn-based barrage system.

1-1

What

is

the

turn-based

barrage

system?To

cut

a

long

story

short,

it

is

a

system

syncretizing

turn-based

game

and

barrage.

A

system

in

which

the

barrages

will

move

according

to

preset

trajectory

after

players

complete

operation.

A

systemwhichletsplayersthink

twice

before

every

character’s

every

step

so

that

their

characters

won’t

be

hurt

by

changing

barrages.

So

this

unique

system

requires

players

to

have

the

ability

of

deducing

situation

they

will

face

after

several

rounds

and

scan

changes

of

battlefield

in

the

dynamic

perspective.Just

think

about

how

you

try

to

guess

your

friend’s

next

step

when

playing

chess,

then

you

may

understand

the

system

better.▲

This

turn-based

barrage

system

nearly

like

this

in

the

game.1-2

How

can

I

enjoy

the

turn-based

barrage

system?The

answer

is

the

diversity

of

barrage

itself.

In

this

aspect,

TouHou

Project’s

official

games

and

other

barrage

games

have

given

us

a

lot

of

reference.

Barrages

in

the

game

can

be

classified

as:regular

barrages,random

barrages,tracking

barrages

and

blocking

barrages.Meanwhile,

bosses’skills

can

add

more

changes

to

barrages.

Let’s

see

two

examples.

Rumia

can

hide

barrages,

which

means

palyers

can’t

see

her

barrages

completely.

As

a

result,

players

have

to

deduce

trajectory

of

barrages

according

to

their

acquaintance

with

barrages

and

then

dodge

them.

Hon

Meirin

is

good

at

knockback,

so

chances

are

that

even

if

players

have

dodged

barrages,

Hon

Merin

can

still

use

her

skills

to

beat

them

back

to

the

area

surrounded

by

barrages

or

even

to

a

barrage.

We

hope

that

we

can

combine

bosses’skills

with

rules

of

barrages

to

create

more

plentiful

experience.▲

Tetris

barrages?

Are

you

kidding

me?(´_ゝ`)1-3

How

can

we

cope

with

barrages?We

provide

three

ways:dodge,just

stand

stillandelimination.Here

we

don’t

to

talk

about

the

first

and

second

ways

more.

As

for

the

third

way,

players’

characters

will

have

the

ability

of

eliminating

barrages.

For

example,

we

design

some

skills

which

allow

players

to

eliminate

barrages

in

a

certain

area,

and

some

spell

cards

which

can

attack

bosses

while

eliminating

barrages

in

a

large

area.

We

believe

that

properly

using

skills

of

eliminating

barrages

while

attacking

bosses,

together

with

barrage

itself,

will

create

something

interesting.

We

hope

we

can

make

the

system

more

attractive

as

possible

as

we

can.▲

Oh~

my

friend,

are

you

annoyed

with

being

surrounded

by

barrages?

Here

is

Master

Spark,

eliminates

abundant

barrages

in

a

line,

releases

powerful

blast

to

the

maximum

and

leaves

no

side

effects

at

the

same

time.

Are

you

sure

you

can

refuse

such

a

mighty

spell

card?▲

Besides

active

attacking

skills,

some

supporting

skills

also

have

the

effect

of

eliminating

barrages.

How

to

use

these

skills

properly

will

become

the

core

of

the

system

2.Six kinds of skills, weave , combine and mutate.

We

will

spend

most

of

time

on

developing

skills

in

the

following

days.

After

all,

combos

between

skills

decide

whether

the

game

is

attractive.

So

far,

we’ve

designed

and

classified

skills

as

following:▲

Attack,Instant

damage

without

any

cost.

Meanwhile

you

can

also

recover

your

mana.

But

it

will

be

restricted

by

distance.▲

Defensive

skills,Reduce

damage

from

bosses’

attack.▲

Barrage

skills,Bosses

only

at

present.

Bosses

will

use

barrages

to

fulfill

the

battlefield,

surround

players’

characters

and

finally

kill

them.▲

Spell

card,High

damage,

high

cost

and

various

additional

effects.▲

Summons

skills,Bosses

only.

Bosses

will

summon

servants

to

raise

their

damage.▲

Supporting

skills,Skills

of

coping

with

different

situation

and

raising

combating

effect.2-1

System

of

opponents’

skillsAs

for

opponents’skills,

we

preset

three

motivating

method:RA(random

and

active),CA(conditional

and

active),andCP(conditional

and

passive).ere

is

brief

explanation:
  • Generally, opponents will randomly launch a skill randomly every round.
  • When some conditions are met, opponents will launch one or several active skills.
  • When some conditions are met, one or several passive skills will be motivated.种被动。
▲

ur

anonymous

Rumia

is

killed

by

opponent’s

combo

of

barrages,

spell

cards

and

environment

restriction.2-2

System

of

players’

skillsor

four

skills.

Attack

has

restriction

on

scope,

skills

will

cost

characters’

mana

and

defense

has

no

restriction.

Besides

all

above,

there

are

other

several

rules:
  • Restriction on scope.
  • Some skills only have certain effective rounds.
  • Some skills have CD.
  • Some passive skills cannot be motivated inbattles but they will take effect continuously (For example, floating opponents won’t be influenced by environment.)
  • What’s more, in our next developing step, we are considering letting players themselves choose skills
▲

Marisa

can’t

release

‘Master

Spark’

due

to

CD

of

five

rounds.2-3

Servant

system

——Icing

on

the

cakeTo

keep

players

from

being

bored

with

the

pattern

of

fighting

against

bosses,

bosses

will

summon

two

to

four

servants

to

combat

together.

Every

servant

has

its

respective

action

bar,

which

means

players

should

regard

each

servant

as

an

opponent.

Servants

have

their

own

action

patterns

as

well

as

interactive(with

their

masters

of

course)

action

patterns.

How

and

when

to

cope

with

these

servants

properly

will

also

be

an

interesting

core

remaining

to

be

pondered

on.So

far,

we

can

show

you

following

information……▲

Reimu

andher

servants

——

Red

and

white

magatamas▲

Marisa

and

her

servants——Casket

of

Star▲

Patchouil

and

her

servants——Philosopher’s

Stone

3.team , items and storyline exploration

3-1

System

of

team‘TouHou

Nil

Soul’

is

a

turn-based

barrage

game

requiring

all

characters

ally

against

opponents.

At

most

five

characters

are

permitted

in

one

team.

More

characters

will

be

unlocked

with

the

exploration

of

storyline.

Each

character

has

different

position

and

feature.

Using

these

features

properly

to

foster

strengths

and

circumvent

weaknesses

will

make

your

combat

more

efficient.

What’s

more,

each

character

will

have

following

designing:
  • Potential combating statistics.
  • Three or four innate skills(we will improve this aspect in the following editions)
  • Three slots for: weapons, armors and accessories.
▲

You

can

check

and

adjust

characters’

status

when

you

configure

team

for

next

battle.

Grey

characters

are

unavailable.3-2

System

of

itemsWe

design

the

system

of

items

of

course.

Putting

different

items

into

right

slots

can

considerably

raise

characters’

statistics,

which

will

do

help

to

your

following

battles.

Here

is

some

information

about

items:
  • The only way to gain items so far is: First, win a battle. Second, go to Kourindouand get some dormant items. Third, infuse ‘Nil Soul’ into items and waken them. Now you can use them.
  • Wakened items have random statistics.
  • Different levels will randomly drop different items. For example, if you get a Reimu’s weapon in ‘Hakurei Shrine’, then next time you may see this weapon in another level instead of ‘Hakurei Shrine’. The reason why we design this mechanism is that we hope we can avoid letting players play one level repeatedly just for one specific item.
  • So far, each character has her private weapon but armors and accessories can be used universally
  • All dormant items you get from all levels will only exist before next time you get new dormant items. In other words, if you don’t waken dormant items you get from the last battle during the period between the last battle and next battle, these dormant items will be replaced by new dormant items
▲

fter

you

win

a

battle,

you

can

get

some

dormant

items

in

Kourindou.

Since

the

‘Nil

Soul’

is

finite,

it

deserves

to

think

twice

before

wakening

items.3-3

System

of

levelsWe

design

a

map

ranging

from

Hakurei

Shrine

to

Scarlet

Devil

Mansion.What’s

more,

you

will

see

some

special

landmarks

on

this

map,

they

correspond

to

battlefields

in

official

games.Yes,

those

familiar

opponents

will

challenge

you

when

you

exploring

the

map.

Here

is

the

explanation

in

detail

about

this

system:
  • You can only unlock next area by defeat the boss of this area.
  • You can challenge every area repeatedly.
  • You will get random items from different area.
  • Story of each area will only be motivated the first time you challenge the area
  • What’s more, we are trying our best to polish this aspect and enrich players’ experience of exploring the map.
▲

Once

you’ve

explored

the

whole

map,

you

will

get

a

picture

of

part

of

Gensoukyo.

By

the

way,

we

haven’t

designed

this

picture

completely

on

the

basis

of

official

games.

4.ther things we think we should display here

4-1

Characters

in

the

official

game

‘the

Embodiment

of

Scarlet

Devil’

are

all

available.Besides

Reimu

and

Marisa,

nine

characters

in

‘the

Embodiment

of

Scarlet

Devil’

will

appear

in

our

game.

They

will

be

unlocked

with

players’

exploration

of

storyline.▲

The

deblocking

of

two

vampire

bosses

has

some

special

conditions

so

we

decide

not

to

display

their

images

here.4-2

Humorous

storylineWe

fill

this

game

with

a

great

deal

of

stories.

While

enjoying

the

main

line,

we

hope

these

stories

can

make

you

smile

knowingly.Yes,

it

is

just

a

relaxing

game,

a

pleasant

game

from

the

beginning

to

the

end.

So,

you

can

motivate

any

story

as

you

wish.4-3

Salute

the

original

music——Remix

based

on

original

musicIn

recent

years,

the

mainstream

of

composing

TouHou

fan

music

is

reshaping

original

music.

Actually,

we’ve

chosen

a

different

way

when

we

developing

game

music.

We

decide

to

use

the

remix

adaption

of

original

music

(which

is

closer

to

original

music).

So

far,

we’ve

completed

23

songs.

Well,

that’s

not

the

end.

This

number

is

still

raising.
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System Requirements

Minimum Requirements

  • Operating System: Windows7
  • CPU (Processor): Intel Core i3-10100 @ 3.60GHz; AMD Ryzen 3 3100
  • RAM: 4 GB
  • Free disk space: 4 GB
  • Video card: GeForce GT 710; Radeon R5 M230

Recommended Requirements

  • Operating System: Windows7
  • CPU (Processor): Intel Core i3-8100 @ 3.60GHz; AMD Ryzen 3 1200
  • RAM: 4 GB
  • Free disk space: 4 GB
  • Video card: Radeon R7 260X

Genres, Tags and Keywords

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